Jorrit Tyberghein wrote: > I would like to improve documentation a bit again. For that I need > your feedback. What would you like to see documented in the > documentation? Do you have any problems with the current structure? > Was it hard to find stuff? > Shaders are something that aren't covered very well. 1) What kind of options are there for using shaders? What are the compatibility issues? 2) HowTo make a shader of type X? With examples. Up to the level of how to use it in a world file or in code 3) Advanced shadering - shader variables etc.
Renderloops 1) Which renderloops are there? How are they different? What are compatibility issues? I've been following the project for quite a long time. I've always had the feeling, that the contents of data/shader do something superb, but I've never known, how to use them... By the way - excellent work both on the engine and CEL. Sadly I had to miss the conference. Maybe another time. Dan ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
