Thanks a lot,

Now I realized what was happening. When you export as a world, you get 
the submeshes, but when you define as library (my case), the script just 
defines one kind of material.

Well, as I need to create factoryMeshes it's better to export as libraries.

I'm looking forward to finding that solution in blender converter,

Greetings,
Rodolfo Lossio


>  Sure
>  
>  http://www.jyvideo.co.uk/genjix/rod.zip
>  
>  Blender and walktest running the world.zip file respectively should look 
> like 
>  Blender_Screenshot.png and Walktest_Screenshot.png.
>  
>  The 2 cubes are one object as a genmesh but with 2 textures for the sub 
> meshes 
>  (tex.png and tex_red.png).
>  
>  Hope that works out.

Rodolfo Lossio wrote:
> Dear,
> 
> Yes, I'm using UV co-ordinates for all sub meshes. When I press ALT+Z 
> the whole object stays white.
> 
> And when I talk about multiple materials, I mean different textures with 
> your respective files.
> 
> Amir, could you send me one of this objects exported as genmesh, please? 
> Maybe is just a detail that I didn't configure.
> 
> Greetings,
> Rodolfo Lossio
> 
>>  I suppose I should ask the simple questions as this should work 
>> correctly:
>>  
>>  Are you using UV co-ordinates for all sub meshes?
>>  What do you see when you switch to textured mode (ALT+Z)?
>>  
>>  I've exported lots of genmesh'es with multiple materials so I know 
>> this works,  but also be aware that one large material rather than 
>> lots of little  materials is faster for the renderer.
> 
> 
> Rodolfo Lossio wrote:
> 
>> Hey Folks,
>>
>> I know that now it is possible to have a gen mesh with more then 1 
>> material. You need just to work with SubMesh and track the whole 
>> triangules for the desire materials.
>> However, when I create in blender a object that contains more then one 
>> material and set it as a genmesh, it doesn't export with all materials 
>> modeled.
>> Teoricaly, it's possible to edit the file and add new lines to create 
>> the Submeshes, but it's a really hard work, since the object has more 
>> then 1000 triangules.
>>
>> So, I would like to know if already implemented that (just have to add 
>> some property or whatever) or if not, any prevision, or other way to 
>> do that?
>>
>> Thank you in advance,
>>
>> Rodolfo Lossio
>>
> 
> 




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