Dear,

Yes, I'm using UV co-ordinates for all sub meshes. When I press ALT+Z 
the whole object stays white.

And when I talk about multiple materials, I mean different textures with 
your respective files.

Amir, could you send me one of this objects exported as genmesh, please? 
Maybe is just a detail that I didn't configure.

Greetings,
Rodolfo Lossio

>  I suppose I should ask the simple questions as this should work correctly:
>  
>  Are you using UV co-ordinates for all sub meshes?
>  What do you see when you switch to textured mode (ALT+Z)?
>  
>  I've exported lots of genmesh'es with multiple materials so I know this 
> works, 
>  but also be aware that one large material rather than lots of little 
>  materials is faster for the renderer.

Rodolfo Lossio wrote:
> Hey Folks,
> 
> I know that now it is possible to have a gen mesh with more then 1 
> material. You need just to work with SubMesh and track the whole 
> triangules for the desire materials.
> However, when I create in blender a object that contains more then one 
> material and set it as a genmesh, it doesn't export with all materials 
> modeled.
> Teoricaly, it's possible to edit the file and add new lines to create 
> the Submeshes, but it's a really hard work, since the object has more 
> then 1000 triangules.
> 
> So, I would like to know if already implemented that (just have to add 
> some property or whatever) or if not, any prevision, or other way to do 
> that?
> 
> Thank you in advance,
> 
> Rodolfo Lossio
> 



Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to