Dear, Yes, I'm using UV co-ordinates for all sub meshes. When I press ALT+Z the whole object stays white.
And when I talk about multiple materials, I mean different textures with your respective files. Amir, could you send me one of this objects exported as genmesh, please? Maybe is just a detail that I didn't configure. Greetings, Rodolfo Lossio > I suppose I should ask the simple questions as this should work correctly: > > Are you using UV co-ordinates for all sub meshes? > What do you see when you switch to textured mode (ALT+Z)? > > I've exported lots of genmesh'es with multiple materials so I know this > works, > but also be aware that one large material rather than lots of little > materials is faster for the renderer. Rodolfo Lossio wrote: > Hey Folks, > > I know that now it is possible to have a gen mesh with more then 1 > material. You need just to work with SubMesh and track the whole > triangules for the desire materials. > However, when I create in blender a object that contains more then one > material and set it as a genmesh, it doesn't export with all materials > modeled. > Teoricaly, it's possible to edit the file and add new lines to create > the Submeshes, but it's a really hard work, since the object has more > then 1000 triangules. > > So, I would like to know if already implemented that (just have to add > some property or whatever) or if not, any prevision, or other way to do > that? > > Thank you in advance, > > Rodolfo Lossio > Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
