Accualy it is Rene who is right here.

The important part of the LGPL is section 6. It says (long quote, just  
so that we discuss same thing ,)

"As an exception to the Sections above, you may also combine or link a  
"work that uses the Library" with the Library to produce a work  
containing portions of the Library, and distribute that work under  
terms of your choice, provided that the terms permit modification of  
the work for the customer's own use and reverse engineering for  
debugging such modifications.

...

Also, you must do one of these things:

a) Accompany the work with the complete corresponding machine-readable  
source code for the Library including whatever changes were used in  
the work (which must be distributed under Sections 1 and 2 above);  
and, if the work is an executable linked with the Library, with the  
complete machine-readable "work that uses the Library", as object code  
and/or source code, so that the user can modify the Library and then  
relink to produce a modified executable containing the modified  
Library. (It is understood that the user who changes the contents of  
definitions files in the Library will not necessarily be able to  
recompile the application to use the modified definitions.)

b) Use a suitable shared library mechanism for linking with the  
Library. A suitable mechanism is one that (1) uses at run time a copy  
of the library already present on the user's computer system, rather  
than copying library functions into the executable, and (2) will  
operate properly with a modified version of the library, if the user  
installs one, as long as the modified version is interface-compatible  
with the version that the work was made with.
... [clipped away c,d,e]
"


As is default right now libcrystalspace is a static library, which  
means that option b outlined above is not fullfilled. So to comply  
with LGPL you have to comply with option a and distribute your  
application either in source or object file format, both of which  
might not be wanted or possible (I myself prefer not to do this for  
example :)

The problem this causes is a known one and the reason work have begun  
on shared building of libcrystalspace; however at the moment none of  
the devs seems to be intrested enough or have time enough to look into  
the issues that still exists. Patches that fixes it are most welcome!  
:) (Or you can wait and hope someone else fixes it...)



-Marten



Quoting Chris Case <[EMAIL PROTECTED]>:

> On 7/5/06, Rene Rivera <[EMAIL PROTECTED]> wrote:
>
>> More clearly... How do I write a commercial application that links to
>> the CS code without releasing object files or source code for my
>> application. It's the classical LGPL question, which is usually answered
>> by "use dynamic linking". And which is explicitly stated in the LGPL as
>> the only allowed use case for closed-source applications.
>
>
> You misunderstand LGPL. GPL is the one where you have to do dynamic linking,
> not LGPL. The LGPL only pertains to the library, and doesn't pertain to code
> you write that uses that library.  I'm making a  commercial game currently
> using Crystal Space. There is no licensing issues here. There is nothing you
> need to 'do' to be able to refraing from releasing the source code. However,
> should you modify Crystal Space in *any* way, you need to re-release those
> changes.
>
> For more information: http://www.gnu.org/licenses/lgpl.html
>
> --Chris
>
> -- 
> Christopher S. Case
> Project Head
> The Seventh Game: Precursors
> http://games.g33xnexus.com/precursors
> (716) 785 - 5553(Cellphone)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "To err is human. To forgive, divine.
> To fix mistakes, now that's an Engineer."
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



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