Chris Case wrote:
>
>
> On 7/5/06, *Rene Rivera* <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     More clearly... How do I write a commercial application that links to
>     the CS code without releasing object files or source code for my
>     application. It's the classical LGPL question, which is usually
>     answered
>     by "use dynamic linking". And which is explicitly stated in the
>     LGPL as
>     the only allowed use case for closed-source applications.
>
>
> You misunderstand LGPL. GPL is the one where you have to do dynamic 
> linking, not LGPL. The LGPL only pertains to the library, and doesn't 
> pertain to code you write that uses that library.  I'm making a  
> commercial game currently using Crystal Space. There is no licensing 
> issues here. There is nothing you need to 'do' to be able to refraing 
> from releasing the source code. However, should you modify Crystal 
> Space in *any* way, you need to re-release those changes.
>
> For more information: http://www.gnu.org/licenses/lgpl.html
Actually with GPL you need to supply your sources either way you do it. 
With LGPL you "only" need to provide a way to make it possible to (in 
theory) switch the libs to newer or custom versions or whatever. This is 
either doable by providing .obj-files so you can relink it (not very 
useful usually for a closed source app), or link dynamically.

/Anders Stenberg/Dentoid

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