On Apr 16, 2009, at 6:33 AM, Tobias Rudolph wrote:


On 16 Apr 2009, at 11:54, Andreas Pakulat wrote:

On 16.04.09 09:26:45, Tobias Rudolph wrote:
On 15 Apr 2009, at 22:35, Alexander Neundorf wrote:
On Wednesday 15 April 2009, Michael Jackson wrote:
On Apr 15, 2009, at 9:57 AM, christophe laferriere wrote:
...
- some of my headers are generated by cmake (myproj.h.in became
myproj.h and is include in some tests for example) but I can't find
those files in the xcode project I get.

Thanks in advance for any good advice on how I can combine xcode
project and unix makefile to be able to use both.

Use 2 separate build directories for each type of build files, ie,
use
Build-make for makefiles and Build-xcode for Xcode project builds.
This will ensure each build directory has the correct build files and
generated files for its use.

With xcode projects you could also use "xcodebuild" from the command
line to
build the project.

In your add_executable() command, in addition to the source files
also
include the headers and generated headers for those to show up in
Xcode.

Lastly, in the Xcode preferences, under the "Debugging" topic you may
want to turn OFF the "Load Symbols Lazily" so debugging actually
works.

<opinion>If Xcode is too much of a pain and you are NOT building 64 bit binaries then you can try Eclipse CDT instead. It will work with your makefiles OR you can use the Eclipse CDT generator to generate
an
actual Eclipse CDT project. I personally use Eclipse CDT with plain makefiles and am very happy with it. There seems to be an issue with Eclipse being able to recognize a 64 bit binary. You can still build them but the Eclipse CDT debugger does not recognize them to actually
debug them. bummer.</opinion>

<Even more lastly>Qt has "QtCreator" which is starting to get support
for Makefiles. In early versions it looked very promising and was
faster to edit files than either Eclipse or Xcode. Just something to
keep on eye on.</Even more lastly>

QtCreator supports loading CodeBlocks project files, which cmake can
generate
(this was added to QtCreator especially for the purpose of better
support for
cmake)

QtCreator has bulit-in support for  CMakeLists.txt files.

No it does not, it generates a CodeBlocks file behind the scenes and then uses the information from that to supply include directories and so on to the rest of the IDE. I didn't check how it actually builds cmake projects,
but I'm guessing it uses one of the Makefile generators (i.e.
unix-makefiles or nmake) in the configured builddir to build the projects.
Andreas


That's true, it uses UNIX Makefiles (I am on MacOSX). But, this is happening behind the scenes and the process is well integrated into the IDE.

tobias

Actually, the latest release candidate of QtCreator has "basic" makefile support so hopefully that would mature more in the near future. I also had the opportunity to chat with one of the QtCreator developers about the CMake support in QtCreator and basically generating a CodeBlocks file behind the scenes (which could take a while for large projects) so that they can then parse the xml to find include directories, link flags, compile flags and all that. There was also information that was _missing_ from the xml that was actually needed by QtCreator. Turns out the Visual Studio project file has everything that is needed but obviously only available on Windows systems. Basically what this boils down to is there may need to be a new generator for QtCreator. This would require cooperation between the QtCreator team and the developers creating that generator so that everything that is needed is put into the generator. This will end up being kind of a boot strapping process at first but in the end I think would be well worth it for both CMake and QtCreator. I am currently buried with work so the most I can do is just dream. If someone else wants to start something that would be great. You can usually find the QtCreators on their IRC channel.

Cheers
------
Mike Jackson







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