On 16.04.09 09:26:45, Tobias Rudolph wrote: > On 15 Apr 2009, at 22:35, Alexander Neundorf wrote: >> On Wednesday 15 April 2009, Michael Jackson wrote: >>> On Apr 15, 2009, at 9:57 AM, christophe laferriere wrote: >> ... >>>> - some of my headers are generated by cmake (myproj.h.in became >>>> myproj.h and is include in some tests for example) but I can't find >>>> those files in the xcode project I get. >>>> >>>> Thanks in advance for any good advice on how I can combine xcode >>>> project and unix makefile to be able to use both. >>> >>> Use 2 separate build directories for each type of build files, ie, >>> use >>> Build-make for makefiles and Build-xcode for Xcode project builds. >>> This will ensure each build directory has the correct build files and >>> generated files for its use. >> >> With xcode projects you could also use "xcodebuild" from the command >> line to >> build the project. >> >>> In your add_executable() command, in addition to the source files >>> also >>> include the headers and generated headers for those to show up in >>> Xcode. >>> >>> Lastly, in the Xcode preferences, under the "Debugging" topic you may >>> want to turn OFF the "Load Symbols Lazily" so debugging actually >>> works. >>> >>> <opinion>If Xcode is too much of a pain and you are NOT building 64 >>> bit binaries then you can try Eclipse CDT instead. It will work with >>> your makefiles OR you can use the Eclipse CDT generator to generate >>> an >>> actual Eclipse CDT project. I personally use Eclipse CDT with plain >>> makefiles and am very happy with it. There seems to be an issue with >>> Eclipse being able to recognize a 64 bit binary. You can still build >>> them but the Eclipse CDT debugger does not recognize them to actually >>> debug them. bummer.</opinion> >>> >>> <Even more lastly>Qt has "QtCreator" which is starting to get support >>> for Makefiles. In early versions it looked very promising and was >>> faster to edit files than either Eclipse or Xcode. Just something to >>> keep on eye on.</Even more lastly> >> >> QtCreator supports loading CodeBlocks project files, which cmake can >> generate >> (this was added to QtCreator especially for the purpose of better >> support for >> cmake) > > QtCreator has bulit-in support for CMakeLists.txt files.
No it does not, it generates a CodeBlocks file behind the scenes and then uses the information from that to supply include directories and so on to the rest of the IDE. I didn't check how it actually builds cmake projects, but I'm guessing it uses one of the Makefile generators (i.e. unix-makefiles or nmake) in the configured builddir to build the projects. Andreas -- You shall be rewarded for a dastardly deed. _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake