really cool!

On Apr 4, 4:10 pm, "pepijn (aka fliebel)" <[email protected]>
wrote:
> Hi,
>
> I'm at the moment writing a 2D game 'thing' (wouldn't call it a
> framework or engine really) I don't have it released yet, but when I
> do, I'll post it on this list.
>
> In my 'thing', I just do something like this for the game
> loop(pseudocode):
>
> (doseq [frame (iterate #(map act %) initial-state)]
>   (draw frame))
>
> But I'm also still working out the details. I'd love to discuss this
> once I get the code out there.
>
> Good luck! I'm going to try your game once I finish this animation
> thing.
>
> Pepijn
>
> On Apr 4, 4:59 pm, Tzach <[email protected]> wrote:
>
>
>
>
>
>
>
> > I present my take on the classic Tron game in Clojure, inspired by
> > Paul Richards Clojuroids and Mark Volkmann Snake games (thanks guys)
>
> > Code and Jar are available 
> > here:https://sites.google.com/site/tzachlivyatan/tron-clone-in-clojure
>
> > Inputs and comments will be appreciated!
>
> > specifically, I'm unhappy with the game loop and key press collection.
> > I'm currently keeping the entire game state in an atom, and update it
> > from the key listener and game loop.
> > I suspect there is a better way.
> > If anyone have a more generic way to deal with it, please let me know
> > (maybe a Clojure 2d game wrapper lib?)
>
> > Regards
> > Tzach

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