really cool! On Apr 4, 4:10 pm, "pepijn (aka fliebel)" <[email protected]> wrote: > Hi, > > I'm at the moment writing a 2D game 'thing' (wouldn't call it a > framework or engine really) I don't have it released yet, but when I > do, I'll post it on this list. > > In my 'thing', I just do something like this for the game > loop(pseudocode): > > (doseq [frame (iterate #(map act %) initial-state)] > (draw frame)) > > But I'm also still working out the details. I'd love to discuss this > once I get the code out there. > > Good luck! I'm going to try your game once I finish this animation > thing. > > Pepijn > > On Apr 4, 4:59 pm, Tzach <[email protected]> wrote: > > > > > > > > > I present my take on the classic Tron game in Clojure, inspired by > > Paul Richards Clojuroids and Mark Volkmann Snake games (thanks guys) > > > Code and Jar are available > > here:https://sites.google.com/site/tzachlivyatan/tron-clone-in-clojure > > > Inputs and comments will be appreciated! > > > specifically, I'm unhappy with the game loop and key press collection. > > I'm currently keeping the entire game state in an atom, and update it > > from the key listener and game loop. > > I suspect there is a better way. > > If anyone have a more generic way to deal with it, please let me know > > (maybe a Clojure 2d game wrapper lib?) > > > Regards > > Tzach
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