Hi,

I'm at the moment writing a 2D game 'thing' (wouldn't call it a
framework or engine really) I don't have it released yet, but when I
do, I'll post it on this list.

In my 'thing', I just do something like this for the game
loop(pseudocode):

(doseq [frame (iterate #(map act %) initial-state)]
  (draw frame))

But I'm also still working out the details. I'd love to discuss this
once I get the code out there.

Good luck! I'm going to try your game once I finish this animation
thing.

Pepijn

On Apr 4, 4:59 pm, Tzach <[email protected]> wrote:
> I present my take on the classic Tron game in Clojure, inspired by
> Paul Richards Clojuroids and Mark Volkmann Snake games (thanks guys)
>
> Code and Jar are available 
> here:https://sites.google.com/site/tzachlivyatan/tron-clone-in-clojure
>
> Inputs and comments will be appreciated!
>
> specifically, I'm unhappy with the game loop and key press collection.
> I'm currently keeping the entire game state in an atom, and update it
> from the key listener and game loop.
> I suspect there is a better way.
> If anyone have a more generic way to deal with it, please let me know
> (maybe a Clojure 2d game wrapper lib?)
>
> Regards
> Tzach

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