I present my take on the classic Tron game in Clojure, inspired by Paul Richards Clojuroids and Mark Volkmann Snake games (thanks guys)
Code and Jar are available here: https://sites.google.com/site/tzachlivyatan/tron-clone-in-clojure Inputs and comments will be appreciated! specifically, I'm unhappy with the game loop and key press collection. I'm currently keeping the entire game state in an atom, and update it from the key listener and game loop. I suspect there is a better way. If anyone have a more generic way to deal with it, please let me know (maybe a Clojure 2d game wrapper lib?) Regards Tzach -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to [email protected] Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/clojure?hl=en
