I present my take on the classic Tron game in Clojure, inspired by
Paul Richards Clojuroids and Mark Volkmann Snake games (thanks guys)

Code and Jar are available here:
https://sites.google.com/site/tzachlivyatan/tron-clone-in-clojure

Inputs and comments will be appreciated!

specifically, I'm unhappy with the game loop and key press collection.
I'm currently keeping the entire game state in an atom, and update it
from the key listener and game loop.
I suspect there is a better way.
If anyone have a more generic way to deal with it, please let me know
(maybe a Clojure 2d game wrapper lib?)

Regards
Tzach

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