================
@@ -0,0 +1,76 @@
+// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -o -
-fsyntax-only %s -verify
+
+// This test validates the diagnostics that are emitted when a variable with a
"resource" type
+// is bound to a register using the register annotation
+
+// expected-error@+1 {{binding type 'b' only applies to constant buffer
resources}}
+RWBuffer<int> a : register(b2, space1);
+
+// expected-error@+1 {{binding type 't' only applies to srv resources}}
+RWBuffer<int> b : register(t2, space1);
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 'u' for register type
'Texture1D' (expected 't')}}
----------------
damyanp wrote:
All of these NOT YET IMPLEMENTED we should be able to implement and test now
that we can spell resource_class.
I'm not convinced that the errors listed here match the current design though?
Would this one for example now be "binding type 'u' only applies to uav
resources"?
https://github.com/llvm/llvm-project/pull/97103
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