Torvald Riegel wrote:
> I found two bugs just by briefly scanning through the current
> lib/glthread/lock.c.  As a hint, I'll just mention double-checked
> locking and order of destruction.  And skipping destruction is of course
> not correct in the general case either (unless I'm misreading
> lib/glthread/cond.c, for example).

Can you give line numbers, please? lib/glthread/lock.c and lib/glthread/cond.c
are large files. If you have found bugs there, *of course* I want to have
them fixed.

Bruno


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