Pavel Raiskup wrote: > Thanks. Minor report is that gl_thread_join() is not handled properly for > joined thread statuses. > > This leads to situation that Koji build system tries to gently terminate > the build first (after two days) ... which (sometimes?) leads to successful > 'test-lock' run in the end and the build succeeds too a bit later.
I cannot explain why this happens and how to fix it. If pthread_join would report an error code, glthread_join would as well, and gl_thread_join would abort the process, and 'make check' would fail: # define glthread_join(THREAD, RETVALP) \ (pthread_in_use () ? pthread_join (THREAD, RETVALP) : 0) #define gl_thread_join(THREAD, RETVAL) \ do \ { \ if (glthread_join (THREAD, RETVAL)) \ abort (); \ } \ while (0) Bruno