+Michael Lippautz <[email protected]>

2022年9月22日(木) 4:01 'Daniel Libby' via blink-dev <[email protected]>:

> https://crrev.com/c/3835682 enabled pointer compression for Blink
> Member<> pointers. How are folks handling these while debugging (either
> live or crash dumps)? Is there some tooling available that will look up and
> apply the cage base?
>
> I didn't see anything mentioned in
> https://docs.google.com/document/d/1neGN8Jq-1JLrWK3cvwRIfrSjLgE0Srjv-uq7Ze38Iao/edit#
> but maybe there are better known tools/techniques from v8 (which IIUC has
> had compressed pointers for some time now).
>
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