https://crrev.com/c/3835682 enabled pointer compression for Blink Member<> 
pointers. How are folks handling these while debugging (either live or 
crash dumps)? Is there some tooling available that will look up and apply 
the cage base? 

I didn't see anything mentioned 
in 
https://docs.google.com/document/d/1neGN8Jq-1JLrWK3cvwRIfrSjLgE0Srjv-uq7Ze38Iao/edit#
 
but maybe there are better known tools/techniques from v8 (which IIUC has 
had compressed pointers for some time now).

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