There's definitely potential for better interconnects and game
clusters (deja vu, we must have discussed this some 5-8 years ago).

Yeah, and my experiences with 2ndL are highly negatory as a consequence.
It is a bad cluster design.  It does not scale.

I have not puttered around in SL for a while, but IIRC one of the "problems" is that SL allows the user to create their own fairly complex physical models and devices which is computationally restrictive when modeled on the server side and also bandwidth restricted when pushing the models out to the client.

WoW, OTOH heavily restrict user customization which saves both server cycles as well as bandwidth. This does heavily restrict the user experience (which is one of the strengths of SL) but pays back in responsiveness.

SL needs to adopt some of the technologies of other MMRPGs -- the ones
that work.  It makes the result more complex on the client side -- one
has to update WoW every six months or so with new textures, maps, and
display side bugfixes

Actually, SL was going through a frequent update period for quite a while and I don't think it was any better than Wow in that respect.


-b


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