On Wed, Jan 30, 2008 at 01:05:13PM -0800, David Mathog wrote: > IB would be massive overkill for gaming, 100 (or even 10) baseT should > work just fine unless the network is hideously congested, in which case > the game is probably going to become unplayable due to dropped UDP packets.
Modern games are moving towards realtime large-scale physical simulations, and there's a natural mapping of the terrain to a 2d grid (torus) or 3d grid of nodes. (Unfortunately, e.g. Second Life seems to be written in .Net (Mono) and partitioned by virtual servers, so no MPI there). -- Eugen* Leitl <a href="http://leitl.org">leitl</a> http://leitl.org ______________________________________________________________ ICBM: 48.07100, 11.36820 http://www.ativel.com http://postbiota.org 8B29F6BE: 099D 78BA 2FD3 B014 B08A 7779 75B0 2443 8B29 F6BE _______________________________________________ Beowulf mailing list, Beowulf@beowulf.org To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf