Look if you want to do on-line gaming right you need to bypass the physical input devices and jack directly into the brain. That is unless I'm already sitting in a chair (or pod) and jacked into this reality. Now were did I put my cool sunglasses :-)
-- Doug > On Thu, 31 Jan 2008, Eugen Leitl wrote: > >> On Wed, Jan 30, 2008 at 01:05:13PM -0800, David Mathog wrote: >> >>> IB would be massive overkill for gaming, 100 (or even 10) baseT should >>> work just fine unless the network is hideously congested, in which case >>> the game is probably going to become unplayable due to dropped UDP >>> packets. >> >> Modern games are moving towards realtime large-scale physical >> simulations, >> and there's a natural mapping of the terrain to a 2d grid (torus) or 3d >> grid of nodes. (Unfortunately, e.g. Second Life seems to be written >> in .Net (Mono) and partitioned by virtual servers, so no MPI there). > > Yeah, and Second Life is pig-dog-slow over DSL, as well. I don't think > it puts much of a virtual world on your PC and relies on actually > rendering information sent from the servers. Not enough bandwidth or > server time in the world yet to make that work particularly well except > to e.g. University workstations with minimum 45 Mbps bottlenecks in > between... > > rgb > >> >> > > -- > Robert G. Brown Phone(cell): 1-919-280-8443 > Duke University Physics Dept, Box 90305 > Durham, N.C. 27708-0305 > Web: http://www.phy.duke.edu/~rgb > Book of Lilith Website: http://www.phy.duke.edu/~rgb/Lilith/Lilith.php > Lulu Bookstore: http://stores.lulu.com/store.php?fAcctID=877977 > _______________________________________________ > Beowulf mailing list, Beowulf@beowulf.org > To change your subscription (digest mode or unsubscribe) visit > http://www.beowulf.org/mailman/listinfo/beowulf > > !DSPAM:47a1bff969671446633523! > -- Doug _______________________________________________ Beowulf mailing list, Beowulf@beowulf.org To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf