you say that, but don't PS2 and PS3 make ideal compute nodes for some applications like rendering and 3D and 4D (time as the 4th) ?

a PS3 cluster is already out there somewhere...

especially if you take cost into account, a retail PS3 has the processing power (if you can access it) of a number of P4 processors or the like, and costs less!
PS2's were a bit slow to be honest, but with HDD's and networking, along with Xboxes make good web servers for small scale. and use less energy than a equivalent Piii or P4 system :-)

it quite a balance really. the multi-core processors from the PS3 (STI cell) i expect used technology that was devised mainly for the HPC market and the high end desktop. it's just risen in the gaming market because people want games which need greater computational power. likewise with gaming computers, they often use technologies and techniques that have been around in the HPC world for some time. this is no different. it's a tweaked network card for games... and rightly as kyle spaans implied, it has no real benefit for the HPC, especially beowulf, market as they already have other alternatives, lots of which are significantly cheaper.

(or have i missed the point?)

what will be interesting is seeing STI cell's with heaps of memory...

Peter St. John wrote:
Gaming driving supercomputing still makes me feel funny (but then, Ken Thompson and Belle so...). But I'm picturing ganglionic head nodes with KillerNic and playstations for compute nodes...
--
matt.
_______________________________________________
Beowulf mailing list, Beowulf@beowulf.org
To change your subscription (digest mode or unsubscribe) visit 
http://www.beowulf.org/mailman/listinfo/beowulf

Reply via email to