You seam to be making an awful lot of assumptions about what a game
console can or can't do. Let's have some facts rather than vague
guesswork.

you misinterpret generalities for ignorance.

As I understand it the PS3 has a decent GigE port, it runs a standard

gigabit is marginal for anything but low-communication clusters.
for parallel rendering (the topic), it would certainly have issues
keeping up with the rather large scene descriptions you find in,
for instance, movies.

Linux OS, YDL, and it has both a general purpose CPU, (Power5) and 6 (I

the main core is indeed GP, but not very fast - intended mainly to supervise the SPU's.

think) cell processors.

8 SPU's, though for yield reasons, shipped with 7 enabled. these things are not that much better than a single shader on something like a G80.

I would have thought a repetitive application
like rendering would be ideal for a cell based system.

it's pretty good, given cost tradeoffs, for its intended purpose of playing
games.  I don't think it would do that well for, say, big CFD, MD, etc,
or even rendering things which are quite different from games (ie movies).

I do not understand your reference to SLI cards.

you can operate two GPUs in most any dual 8x PCIE board; SLI is not
necessary, since you don't need both cards to work on the same frame.

in short, creating a beowulf-like cluster of PS3s has high hack factor,
always a good thing, but is not going to make much of a dent, since the hardware is, of necessity, somewhat specialized.
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