My new method doesn't have problems with concatenating but no solution
so far has gotten around converting an integer into a String or
CharSequence.  Any time you put an integer where a String should be,
java automatically uses Integer.toString(i) to build a String out of
it which allocates a char[] and also makes a new String.

So, besides ripping out stringSize and getChars from integer and
holding my own char[] for the converted int, is there a clean way to
handle that without new allocations?

On May 25, 4:29 pm, Jason Proctor <[email protected]> wrote:
> i think Mark is saying that you could redraw the score separately
> from the label, potentially saving an implicit new StringBuffer
> (stuff).toString () ?
>
> if score is a number, then it will need to make a new String anyway.
> but you could cache the string of the score until the score changes,
> so that drawing the score becomes drawing to strings as opposed to
> going through StringBuffer.
>
> hth
>
>
>
> >It's a surface view so the whole scene must be rendered every frame.
> >I could put it on the background I suppose but it's simple enough to
> >just redraw the text.
>
> >On May 25, 4:10 pm, Mark Murphy <[email protected]> wrote:
> >>  Robert Green wrote:
> >>  > I said StringBuffer but I meant "Implied" StringBuffer, you know:
>
> >>  > canvas.drawText(score + POINTS_LABEL, x, y, paint);
>
> >>  Why redraw POINTS_LABEL every time? Can't you rework your scoreboard to
> >>  only draw that once?
>
> >>  --
> >>  Mark Murphy (a Commons
> >>Guy)http://commonsware.com|http://twitter.com/commonsguy
>
> >>  Android App Developer Training:http://commonsware.com/training.html
>
> --
> jason.software.particle
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