I said StringBuffer but I meant "Implied" StringBuffer, you know:
canvas.drawText(score + POINTS_LABEL, x, y, paint); I'm not sure how I can make that more efficient since drawText takes either a String or a CharacterSequence and all I can think of doing is hanging on to a char[] that is currently the correct length and drawing that. Do you have any snippets that would help me here? I'm really excited though because this is the last bit of performance optimization I'm doing before I will say that the game runs very well. BTW - I do a System.gc() before starting each level, since the levels rarely go over 15 seconds. It seems to work well to ensure that no gc occurs while the level is running but it does seem like a bit of a hack to me. I'd rather fix the allocations. Is there any downside to leaving that there for a hint at GC timing? Thanks! On May 25, 3:46 pm, Romain Guy <[email protected]> wrote: > > 1) I keep a running score on screen. The StringBuffer I'm using to > > build this is causing all types of char[] and String allocations. I'm > > not sure what I can do about that. > > You can reuse a StringBuffer by deleting its content, we do that in a > bunch of places in Android's source code. You can also avoid calling > toString() on it or passing it to methods that treat it as a String. > Calling toString() creates a copy of the buffer, which you certainly > don't want. > > -- > Romain Guy > Android framework engineer > [email protected] > > Note: please don't send private questions to me, as I don't have time > to provide private support. All such questions should be posted on > public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

