There is no guarantee it's going to be called N times either.

2009/4/27 Illidane <[email protected]>:
>
> Even with convertView problem is still same - last cell is not
> animating.
> And... you said WHEN getView()... I think it's no matter, matter HOW
> MANY times getView() called.
> It calls more than 100 times, whats very strange.
> For the first time it's called 102 times and all animations was
> working. For the second and next times it was 101, and last animation
> was static.
> I think where is some bug regularity...
>
>
> On 27 апр, 19:31, Romain Guy <[email protected]> wrote:
>> You should ALWAYS reuse the convertView, oherwise you're gonna eat up
>> memory and just slow down your app. And like I said, there is no
>> guarantee on how and when getView() is called so you cannot rely on it
>> with your anim counter.
>>
>> 2009/4/27 Illidane <[email protected]>:
>>
>>
>>
>>
>>
>>
>>
>> > I dont use convertView parametr and return new child-view.
>>
>> > Each cell has an animation. In the getView I generate an array of
>> > animations, wich I start when the adapter stops his work ( e.g. when
>> > my mAnimCounter == 102 ( but need be max 100, lol ) When I run app,
>> > all 100 cells are animated. But when I re-check the field as I need
>> > and call mGameGrid.setAdapter(mAdapter), new animations working, but
>> > last. Last cell are NOT animated. Problem can be only in getView and
>> > method how it works. I very doubt that it's not a bug of GridView or
>> > Adapter.
>>
>> > On 27 апр, 18:59, Streets Of Boston <[email protected]> wrote:
>> >> The child/item-views in list-views and grid-views are re-used
>> >> (convertView input parameter). I suspect that depending on the layout/
>> >> measurements/visibility of the child-views and the way you implement
>> >> getView (re-using convertView or ignoring it and returning a brand-new
>> >> child-view every time), the order in which these child-views are
>> >> called (value of 'position' parameter in the getView method) can be
>> >> random.
>>
>> >> On Apr 27, 11:30 am, Illidane <[email protected]> wrote:
>>
>> >> > Why number of getView calls is different??
>> >> > One time it's 102 ( but need to be 100 ) and the second and greater is
>> >> > 101.
>>
>> >> > On 27 апр, 18:15, Romain Guy <[email protected]> wrote:
>>
>> >> > > It's not a bug. There's no guarantee in the order of the calls wrt to
>> >> > > the position value. It also depends on how the GridView is
>> >> > > measured/laid out.
>>
>> >> > > On Mon, Apr 27, 2009 at 6:38 AM, Illidane <[email protected]> wrote:
>>
>> >> > > > Hi,
>> >> > > > I'm using GridView in my app, and myAdapter ( extends BaseAdapter) 
>> >> > > > for
>> >> > > > it. I have overrited method getView(int position, View convertView,
>> >> > > > ViewGroup parent) of Adapter and 100 cells in GridView.
>>
>> >> > > > If I set logger:
>> >> > > > android.util.Log.w("bla", (new StringBuilder()).append
>> >> > > > (position).toString()); where is in the getView then I'll see that
>> >> > > > position is changed like: 0, 0, 1, 2, 3... 99, 0. -WTF? ( thats for
>> >> > > > the first time) and then I call mGameGrid.setAdapter(mAdapter) and
>> >> > > > position is going: 0, 0, 1, 2, 3...99.
>> >> > > > I think it's a bug of BaseAdapter, isn't it?
>>
>> >> > > --
>> >> > > Romain Guy
>> >> > > Android framework engineer
>> >> > > [email protected]
>>
>> >> > > Note: please don't send private questions to me, as I don't have time
>> >> > > to provide private support.  All such questions should be posted on
>> >> > > public forums, where I and others can see and answer them- Hide 
>> >> > > quoted text -
>>
>> >> > - Show quoted text -
>>
>> --
>> Romain Guy
>> Android framework engineer
>> [email protected]
>>
>> Note: please don't send private questions to me, as I don't have time
>> to provide private support.  All such questions should be posted on
>> public forums, where I and others can see and answer them
> >
>



-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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