I dont use convertView parametr and return new child-view.

Each cell has an animation. In the getView I generate an array of
animations, wich I start when the adapter stops his work ( e.g. when
my mAnimCounter == 102 ( but need be max 100, lol ) When I run app,
all 100 cells are animated. But when I re-check the field as I need
and call mGameGrid.setAdapter(mAdapter), new animations working, but
last. Last cell are NOT animated. Problem can be only in getView and
method how it works. I very doubt that it's not a bug of GridView or
Adapter.

On 27 апр, 18:59, Streets Of Boston <[email protected]> wrote:
> The child/item-views in list-views and grid-views are re-used
> (convertView input parameter). I suspect that depending on the layout/
> measurements/visibility of the child-views and the way you implement
> getView (re-using convertView or ignoring it and returning a brand-new
> child-view every time), the order in which these child-views are
> called (value of 'position' parameter in the getView method) can be
> random.
>
> On Apr 27, 11:30 am, Illidane <[email protected]> wrote:
>
>
>
> > Why number of getView calls is different??
> > One time it's 102 ( but need to be 100 ) and the second and greater is
> > 101.
>
> > On 27 апр, 18:15, Romain Guy <[email protected]> wrote:
>
> > > It's not a bug. There's no guarantee in the order of the calls wrt to
> > > the position value. It also depends on how the GridView is
> > > measured/laid out.
>
> > > On Mon, Apr 27, 2009 at 6:38 AM, Illidane <[email protected]> wrote:
>
> > > > Hi,
> > > > I'm using GridView in my app, and myAdapter ( extends BaseAdapter) for
> > > > it. I have overrited method getView(int position, View convertView,
> > > > ViewGroup parent) of Adapter and 100 cells in GridView.
>
> > > > If I set logger:
> > > > android.util.Log.w("bla", (new StringBuilder()).append
> > > > (position).toString()); where is in the getView then I'll see that
> > > > position is changed like: 0, 0, 1, 2, 3... 99, 0. -WTF? ( thats for
> > > > the first time) and then I call mGameGrid.setAdapter(mAdapter) and
> > > > position is going: 0, 0, 1, 2, 3...99.
> > > > I think it's a bug of BaseAdapter, isn't it?
>
> > > --
> > > Romain Guy
> > > Android framework engineer
> > > [email protected]
>
> > > Note: please don't send private questions to me, as I don't have time
> > > to provide private support.  All such questions should be posted on
> > > public forums, where I and others can see and answer them- Hide quoted 
> > > text -
>
> > - Show quoted text -
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