You should ALWAYS reuse the convertView, oherwise you're gonna eat up
memory and just slow down your app. And like I said, there is no
guarantee on how and when getView() is called so you cannot rely on it
with your anim counter.

2009/4/27 Illidane <[email protected]>:
>
> I dont use convertView parametr and return new child-view.
>
> Each cell has an animation. In the getView I generate an array of
> animations, wich I start when the adapter stops his work ( e.g. when
> my mAnimCounter == 102 ( but need be max 100, lol ) When I run app,
> all 100 cells are animated. But when I re-check the field as I need
> and call mGameGrid.setAdapter(mAdapter), new animations working, but
> last. Last cell are NOT animated. Problem can be only in getView and
> method how it works. I very doubt that it's not a bug of GridView or
> Adapter.
>
> On 27 апр, 18:59, Streets Of Boston <[email protected]> wrote:
>> The child/item-views in list-views and grid-views are re-used
>> (convertView input parameter). I suspect that depending on the layout/
>> measurements/visibility of the child-views and the way you implement
>> getView (re-using convertView or ignoring it and returning a brand-new
>> child-view every time), the order in which these child-views are
>> called (value of 'position' parameter in the getView method) can be
>> random.
>>
>> On Apr 27, 11:30 am, Illidane <[email protected]> wrote:
>>
>>
>>
>> > Why number of getView calls is different??
>> > One time it's 102 ( but need to be 100 ) and the second and greater is
>> > 101.
>>
>> > On 27 апр, 18:15, Romain Guy <[email protected]> wrote:
>>
>> > > It's not a bug. There's no guarantee in the order of the calls wrt to
>> > > the position value. It also depends on how the GridView is
>> > > measured/laid out.
>>
>> > > On Mon, Apr 27, 2009 at 6:38 AM, Illidane <[email protected]> wrote:
>>
>> > > > Hi,
>> > > > I'm using GridView in my app, and myAdapter ( extends BaseAdapter) for
>> > > > it. I have overrited method getView(int position, View convertView,
>> > > > ViewGroup parent) of Adapter and 100 cells in GridView.
>>
>> > > > If I set logger:
>> > > > android.util.Log.w("bla", (new StringBuilder()).append
>> > > > (position).toString()); where is in the getView then I'll see that
>> > > > position is changed like: 0, 0, 1, 2, 3... 99, 0. -WTF? ( thats for
>> > > > the first time) and then I call mGameGrid.setAdapter(mAdapter) and
>> > > > position is going: 0, 0, 1, 2, 3...99.
>> > > > I think it's a bug of BaseAdapter, isn't it?
>>
>> > > --
>> > > Romain Guy
>> > > Android framework engineer
>> > > [email protected]
>>
>> > > Note: please don't send private questions to me, as I don't have time
>> > > to provide private support.  All such questions should be posted on
>> > > public forums, where I and others can see and answer them- Hide quoted 
>> > > text -
>>
>> > - Show quoted text -
> >
>



-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to