You should ALWAYS reuse the convertView, oherwise you're gonna eat up memory and just slow down your app. And like I said, there is no guarantee on how and when getView() is called so you cannot rely on it with your anim counter.
2009/4/27 Illidane <[email protected]>: > > I dont use convertView parametr and return new child-view. > > Each cell has an animation. In the getView I generate an array of > animations, wich I start when the adapter stops his work ( e.g. when > my mAnimCounter == 102 ( but need be max 100, lol ) When I run app, > all 100 cells are animated. But when I re-check the field as I need > and call mGameGrid.setAdapter(mAdapter), new animations working, but > last. Last cell are NOT animated. Problem can be only in getView and > method how it works. I very doubt that it's not a bug of GridView or > Adapter. > > On 27 апр, 18:59, Streets Of Boston <[email protected]> wrote: >> The child/item-views in list-views and grid-views are re-used >> (convertView input parameter). I suspect that depending on the layout/ >> measurements/visibility of the child-views and the way you implement >> getView (re-using convertView or ignoring it and returning a brand-new >> child-view every time), the order in which these child-views are >> called (value of 'position' parameter in the getView method) can be >> random. >> >> On Apr 27, 11:30 am, Illidane <[email protected]> wrote: >> >> >> >> > Why number of getView calls is different?? >> > One time it's 102 ( but need to be 100 ) and the second and greater is >> > 101. >> >> > On 27 апр, 18:15, Romain Guy <[email protected]> wrote: >> >> > > It's not a bug. There's no guarantee in the order of the calls wrt to >> > > the position value. It also depends on how the GridView is >> > > measured/laid out. >> >> > > On Mon, Apr 27, 2009 at 6:38 AM, Illidane <[email protected]> wrote: >> >> > > > Hi, >> > > > I'm using GridView in my app, and myAdapter ( extends BaseAdapter) for >> > > > it. I have overrited method getView(int position, View convertView, >> > > > ViewGroup parent) of Adapter and 100 cells in GridView. >> >> > > > If I set logger: >> > > > android.util.Log.w("bla", (new StringBuilder()).append >> > > > (position).toString()); where is in the getView then I'll see that >> > > > position is changed like: 0, 0, 1, 2, 3... 99, 0. -WTF? ( thats for >> > > > the first time) and then I call mGameGrid.setAdapter(mAdapter) and >> > > > position is going: 0, 0, 1, 2, 3...99. >> > > > I think it's a bug of BaseAdapter, isn't it? >> >> > > -- >> > > Romain Guy >> > > Android framework engineer >> > > [email protected] >> >> > > Note: please don't send private questions to me, as I don't have time >> > > to provide private support. All such questions should be posted on >> > > public forums, where I and others can see and answer them- Hide quoted >> > > text - >> >> > - Show quoted text - > > > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

