Actually, I initially created my Developer account with my personal Google
account. I created one month after another Google account dedicated to this.
Yesterday, I asked to Google to change my sign-in account as described here
(
http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=139626)
and
it was fast! The developer account is already switched and i can now buy my
product from my personal account (the first one on my phone)

So thanks everyone, everything works great now!

2012/10/2 Kostya Vasilyev <[email protected]>

> If your intent is to be able to use your app's premium feature pack
> yourself, why not add one line of code that stores the purchase state as
> "activated", then run it on your personal device?
>
> Don't forget to remove this before building for uploading to Market :)
>
> -- K
>
>
> 2012/10/2 Thomas Bouron <[email protected]>
>
>> Ok, thanks for the update.
>>
>> I have another related question to in-app billing. Everything works well
>> now but I would like to know how my product ID is managed for me (developer
>> account). I mean, I have only one "managed" product published, it's a
>> "features pack" for my application. Now, there are two scenarios:
>>
>>    - For my test account, it works as expected. I can buy the "features
>>    pack" and as his type is managed, it's restore properly  when I
>>    uninstall/install again my application (through the restoreTransaction).
>>    - For me (ie developer account), I cannot buy the feature pack. This
>>    behavior is written on the documentation provided by Google but I assumed
>>    that the product should directly be assigned / marked as bought by Google
>>    Play for my me (ie developer account). It seems that it's not the case.
>>    Event if I uninstall/install again my application, the restoreTransaction
>>    returns me nothing.
>>
>> So how can i set my product to "PURCHASED" state for my Developer account?
>>
>> On Tuesday, October 2, 2012 1:06:26 PM UTC+2, John Coryat wrote:
>>>
>>> You can also cancel an order before the funds are transfered. If you do
>>> that, there is no "refund" to the consumer nor a credit to your account as
>>> the transaction never completes. This results in a purchasestate of 1 being
>>> sent to your server if you're using unmanaged items.
>>>
>>> -John Coryat
>>>
>>>
>>> On Tuesday, October 2, 2012 4:21:34 AM UTC-5, Thomas Bouron wrote:
>>>>
>>>> Ok, sounds good. Thanks for the feedback.
>>>>
>>>> On Tuesday, October 2, 2012 11:08:31 AM UTC+2, Kostya Vasilyev wrote:
>>>>>
>>>>> The "charge" button is grey, because Andorid purchased are charged
>>>>> automatically.
>>>>>
>>>>> "refund" will become available as the funds are actually transferred
>>>>> from your credit card to your developer account (two-three days, I 
>>>>> believe).
>>>>>
>>>>> And yes, it's confusing - Google Checkout and Google Play are
>>>>> connected with bubble gum and glue sticks.
>>>>>
>>>>> - K
>>>>>
>>>>> 2012/10/2 Thomas Bouron <[email protected]>
>>>>>
>>>>>> Ok so i tested my implementation successfully! That's the good news!
>>>>>>
>>>>>> But i'm confused now about Google Checkout and his workflow. I can
>>>>>> see the payment I made with my test account. The order seems to be not
>>>>>> shipped. The "charge" button is grey out and when i display the order
>>>>>> details, I cannot charge or refund the order. Is it normal? Do i have to
>>>>>> confirm every order then charge it manually or can it be
>>>>>> done automatically?
>>>>>>
>>>>>> Once again, thanks for the help.
>>>>>>
>>>>>> On Sunday, September 30, 2012 2:42:01 PM UTC+2, Thomas Bouron wrote:
>>>>>>>
>>>>>>> Thanks for the notice, i'll keep that in mind.
>>>>>>> I uploaded my testing version (not activated) on Google Play,
>>>>>>> installed it on my phone and published my product. I know that it takes
>>>>>>> time to be pushed over all Google servers so I'm gonna wait and start
>>>>>>> testing tomorrow.
>>>>>>>
>>>>>>> Hope everything will going fine, I'll keep this thread updated.
>>>>>>>
>>>>>>> Anyway, thank you all!
>>>>>>>
>>>>>>> On Sunday, September 30, 2012 2:06:48 PM UTC+2, John Coryat wrote:
>>>>>>>>
>>>>>>>> The most important thing in testing is that the same version code
>>>>>>>> has to be uploaded to the Play store (but not activated) as you are 
>>>>>>>> testing
>>>>>>>> with. If you make changes to your test app, don't update the version 
>>>>>>>> code
>>>>>>>> or you'll have problems with in-app billing. Once you're ready to 
>>>>>>>> publish,
>>>>>>>> you'll have to update your version code before you can upload the final
>>>>>>>> version.
>>>>>>>>
>>>>>>>> -John Coryat
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sunday, September 30, 2012 4:15:25 AM UTC-5, Thomas Bouron wrote:
>>>>>>>>>
>>>>>>>>> Ok, i'll try that and let you know.
>>>>>>>>> Thanks!
>>>>>>>>>
>>>>>>>>> On Sunday, September 30, 2012 1:53:07 AM UTC+2, TreKing wrote:
>>>>>>>>>>
>>>>>>>>>> On Fri, Sep 28, 2012 at 3:28 AM, Thomas Bouron 
>>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>>
>>>>>>>>>>> Ok but as my app is already published, I cannot create another
>>>>>>>>>>> one with the same package name and save it as a draft.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Yes, you can. Upload it but don't "Activate" it, I believe.
>>>>>>>>>>
>>>>>>>>>> ------------------------------****------------------------------*
>>>>>>>>>> ***------------------------------****-------
>>>>>>>>>> TreKing <http://sites.google.com/site/rezmobileapps/treking> -
>>>>>>>>>> Chicago transit tracking app for Android-powered devices
>>>>>>>>>>
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>>>>>>
>>>>>
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Thomas Bouron

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