You can also cancel an order before the funds are transfered. If you do 
that, there is no "refund" to the consumer nor a credit to your account as 
the transaction never completes. This results in a purchasestate of 1 being 
sent to your server if you're using unmanaged items.

-John Coryat


On Tuesday, October 2, 2012 4:21:34 AM UTC-5, Thomas Bouron wrote:
>
> Ok, sounds good. Thanks for the feedback.
>
> On Tuesday, October 2, 2012 11:08:31 AM UTC+2, Kostya Vasilyev wrote:
>>
>> The "charge" button is grey, because Andorid purchased are charged 
>> automatically.
>>
>> "refund" will become available as the funds are actually transferred from 
>> your credit card to your developer account (two-three days, I believe).
>>
>> And yes, it's confusing - Google Checkout and Google Play are connected 
>> with bubble gum and glue sticks.
>>
>> - K
>>
>> 2012/10/2 Thomas Bouron <[email protected]>
>>
>>> Ok so i tested my implementation successfully! That's the good news!
>>>
>>> But i'm confused now about Google Checkout and his workflow. I can see 
>>> the payment I made with my test account. The order seems to be not shipped. 
>>> The "charge" button is grey out and when i display the order details, I 
>>> cannot charge or refund the order. Is it normal? Do i have to confirm every 
>>> order then charge it manually or can it be done automatically? 
>>>
>>> Once again, thanks for the help.
>>>
>>> On Sunday, September 30, 2012 2:42:01 PM UTC+2, Thomas Bouron wrote:
>>>>
>>>> Thanks for the notice, i'll keep that in mind.
>>>> I uploaded my testing version (not activated) on Google Play, installed 
>>>> it on my phone and published my product. I know that it takes time to be 
>>>> pushed over all Google servers so I'm gonna wait and start testing 
>>>> tomorrow.
>>>>
>>>> Hope everything will going fine, I'll keep this thread updated.
>>>>
>>>> Anyway, thank you all!
>>>>
>>>> On Sunday, September 30, 2012 2:06:48 PM UTC+2, John Coryat wrote:
>>>>>
>>>>> The most important thing in testing is that the same version code has 
>>>>> to be uploaded to the Play store (but not activated) as you are testing 
>>>>> with. If you make changes to your test app, don't update the version code 
>>>>> or you'll have problems with in-app billing. Once you're ready to 
>>>>> publish, 
>>>>> you'll have to update your version code before you can upload the final 
>>>>> version.
>>>>>
>>>>> -John Coryat
>>>>>
>>>>>
>>>>> On Sunday, September 30, 2012 4:15:25 AM UTC-5, Thomas Bouron wrote:
>>>>>>
>>>>>> Ok, i'll try that and let you know.
>>>>>> Thanks!
>>>>>>
>>>>>> On Sunday, September 30, 2012 1:53:07 AM UTC+2, TreKing wrote:
>>>>>>>
>>>>>>> On Fri, Sep 28, 2012 at 3:28 AM, Thomas Bouron <[email protected]>wrote:
>>>>>>>
>>>>>>>> Ok but as my app is already published, I cannot create another one 
>>>>>>>> with the same package name and save it as a draft.
>>>>>>>>
>>>>>>>
>>>>>>> Yes, you can. Upload it but don't "Activate" it, I believe.
>>>>>>>
>>>>>>> ------------------------------**------------------------------**
>>>>>>> ------------------------------**-------
>>>>>>> TreKing <http://sites.google.com/site/rezmobileapps/treking> - 
>>>>>>> Chicago transit tracking app for Android-powered devices
>>>>>>>
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>>
>>

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