Sure, but they will be separate levels in the market.  Why can't you
use a single one?  Because it's too large?  You could always have the
separate apks do something like install the new levels in some common
place on the SD card that your engine program will then use to
actually load up the levels. Typically when this sort of thing is done
people will do something like couple a driver program with some
extensions in other apks that use the service running from the main
program, or something like that.

kris

On Mon, Jan 30, 2012 at 2:49 PM, BT <[email protected]> wrote:
> Hello.
>
> I would like my application (video game) to have downloadable levels.
> So the user would download the application and select which levels
> they'd like to play from within the app, which would download them to
> the device and then play.  Basically I want one level's resources
> (bitmaps, sounds, etc.) per .apk, so the game is infinitely
> expandable.
>
> I currently load all resources by looking into my .apk with libzip and
> libpng, so it'd be great if I could just point at a different .apk to
> load other levels.
>
> Thx,
> BT
>
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