Thank you. That is all I needed to know. I will look into getting a
good OpenGL Book. Quick question though, if I'm targeting 2.2 and
above should I look towards a particular version or is most of the
code carried over to the point where I won't have a head full of wrong
information?

On Aug 9, 10:24 pm, Adam Ratana <[email protected]> wrote:
> Definitely get an opengl book, old 1.1 books can be had very cheap from 
> amazon.  You can define the coordinate system, which is why you see what you 
> see there, but openGL is not something where you can just take code snippets 
> and plug and chug without understanding IMO, so you definitely want to be at 
> the point with it where you can understand each line of code you read, as its 
> procedural in nature, everything is specific.

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