Sorry, and as to my limited knowledge you are correct. I don't really
have a good understanding as the only reference I've had for Java is
an outdated For Dummies book, and the rest I've figured out as I go.

As to simplify my question: I often see OpenGL Coords listed as such
(0.0f, -2.0f, 0.0f, 2.0f) If I was using my the surfaceview coordinate
system this would be an incredibly small image, but the tutorial makes
a large image. I am guessing that 2.0f on an OpenGL coordinate plane
does not equal 2 on a surfaceview coordinate plane?

I'll even make this multiple choice:

A. 2.0f means something totally different than 2 and you should know
that.
B. OpenGL uses a relative Coordinate plane and surfaceView a fixed.
(Or something similar)
C. None of the above.
D. Other (please write in your answer)
E. Go ask somewhere else

Thanks in advance.

On Aug 9, 9:27 pm, TreKing <[email protected]> wrote:
> On Tue, Aug 9, 2011 at 9:16 PM, Jeffrey <[email protected]> wrote:
> > Okay, after a more specific search I realize that the f denotes a float,
> > what importance does that have?
>
> It's to be explicit and use a float type instead of a double type. No
> offense, but if you don't know this, sounds like you need to learn Java.
>
> As for your OpenGL question, this too is off-topic for this list. Try a
> group or forum dedicated to OpenGL - the concepts should be the same for
> "regular" GL and mobile. Be a little more specific wherever you do post, as
> your question is not even that clear.
>
> --------------------------------------------------------------------------- 
> ----------------------
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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