For games use small, low bitrate OGGs with SoundPool.

On Nov 3, 2:09 pm, Dave <[EMAIL PROTECTED]> wrote:
> It's likely that the CPU is saturated and can't keep up with audio. If
> you have a choice, I suggest using OGG files because there is less
> overhead involved in playing them.
>
> On Nov 2, 8:10 pm, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:
>
> > dear all,
>
> > I've been writing a game and need to play an audio effect with some
> > event trigged,
> > and i use MediaPlayer class and mp3 source files to implement it.
>
> > i first create the MediaPlayer instance in the constructor and invoke
> > play() when the event is trigged.
>
> > but it happened again oftentimes to show the warning message in the
> > DDMS
>
> > obtainBuffer timed out (is CPU pegged?) user=00000101, server=00000001
> > write blocked for XX msecs
>
> > these two message,  the sound would still played, but delayed, so the
> > sound and visual  effect won't synchronized.
>
> > please give some commons to help, thanks!
>
>
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