It's likely that the CPU is saturated and can't keep up with audio. If
you have a choice, I suggest using OGG files because there is less
overhead involved in playing them.

On Nov 2, 8:10 pm, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:
> dear all,
>
> I've been writing a game and need to play an audio effect with some
> event trigged,
> and i use MediaPlayer class and mp3 source files to implement it.
>
> i first create the MediaPlayer instance in the constructor and invoke
> play() when the event is trigged.
>
> but it happened again oftentimes to show the warning message in the
> DDMS
>
> obtainBuffer timed out (is CPU pegged?) user=00000101, server=00000001
> write blocked for XX msecs
>
> these two message,  the sound would still played, but delayed, so the
> sound and visual  effect won't synchronized.
>
> please give some commons to help, thanks!
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