Technically I can't why, if you show an adsense advert and the user 
clicks the link, it wouldn't be valid, and we andsense mobile ads when 
you visit andappstore.com from an android device so I know the size of 
the ad is good for an android app, but I know from experience that 
Adsense uses the URL of the page to work out relevant ads (see below), 
so you may find that unless your using a web page to display the adsense 
ad you'll get non-relevant ads and/or they clicks may be suspicious 
because Google couldn't find the page which is the source of the ads.

Al.
http://andappstore.com/

Funny-ish side note on Adsense; One of the projects I'm involved in is a 
website which gives ratings on horse owners to stable yard owners. When 
a stable yard provides a stable for a horse for a fee it's called a 
livery stable (and the horse owners are commonly referred to as 
liveries), so the website is liveries.info. Adsense picked this up and 
started displaying ads about Liver disease and Alcohol abuse..... not 
really relevant, but amusing... so I changed the subdirectory the app is 
located in to /StableYardReferences/ and the ads changed to ads about 
horse equipment :).

barisistanbul wrote:
> What if I call a special web page from a WebView and add it to a
> adsense code.
> When I tried it I see I can do it but will this click count as invalid
> by adsense?
> I can alos see the advertiser web page...
>
> And what about handango store for android application? Anybody tried
> or will try?
>
> Thanks
> Baris
>
> On Oct 23, 9:03 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
>   
>> This might be useful to some of you looking for a solution to the
>> Trial/Pay-for dilemma;
>>
>> I've just made available some code athttp://www.andlicensing.com/which
>> will allow you to create a license file which is a set of encrypted
>> properties on one machine (such as a web server), and decrypt it on an
>> Android device.
>>
>> It's not an all-singing all-dancing licensing solution, but what it will
>> do is allow you to write your apps in a way where they can ask the user
>> for a license file, store the encrypted license, and then enable or
>> disable functionality based whether the license exists and what
>> properties it contains.
>>
>> Anyway, hope it's useful.
>>
>> Al.
>>
>>
>>
>> Ed Burnette wrote:
>>     
>>> How about this idea: Call your program "Beta" for now and then in
>>> February (or whenever) retire the Beta version and come out with a new
>>> non-Beta version that has a charge. The only trick would be to prevent
>>> people from auto-updating from Beta to the commercial version without
>>> annoying them.
>>>       
>>> IMHO Google did the developer community a disservice by not allowing
>>> for paid apps from day one. A lot of the developer energy on iPhone
>>> comes from dreams of "riches" made in the App Store. If at all
>>> possible, please get paid apps in place by this December at the
>>> latest.
>>>       
>>> --Ed
>>> "Hello, Android" - now in 7th beta
>>> http://www.pragprog.com/titles/eband/hello-android
>>>       
>>> On Oct 22, 4:25 pm, atrus123 <[EMAIL PROTECTED]> wrote:
>>>       
>>>> Another thing I was wondering if it would be possible to simply start
>>>> charging for the app once that becomes an option.  So we'd post our
>>>> stuff now... free... and then go in and edit the price later on.  It
>>>> might be a good option; by then we'd have feedback, and any popularity
>>>> might drive future revenue.
>>>>         
>>>> I'd love to hear from a Google employee about how they expect this to
>>>> work.
>>>>         
>>>> On Oct 22, 4:07 pm, cyntacks <[EMAIL PROTECTED]> wrote:
>>>>         
>>>>> Hi Al,
>>>>>           
>>>>> Great stuuf, to be honest I'm not as adept at licensing as I should
>>>>> be, given my job description and all! But there is def. a need for
>>>>> licensing of some sort. I'm really surprised we have to wait until Q1
>>>>> (which, as we all know could mean as late as March 31!). It just
>>>>> really puts a damper on the whole thing and is going to create
>>>>> headaches for most of us.
>>>>>           
>>>>> Time-to-Market is huge in this industry, and those of us who worked
>>>>> very long days for too long toiling in the dark will not be able to
>>>>> benefit (read "$") from the vacuum created when the new store goes
>>>>> live on Monday. Just a shame, that's all... But then again, I guess we
>>>>> could use the opportunity to perfect our products, or create more
>>>>> apps.
>>>>>           
>>>>> Keep on coding, and def. let me know about the licensing idea, very
>>>>> interested.
>>>>>           
>>>>> Kevin
>>>>>           
>>>>> On Oct 22, 3:57 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
>>>>>           
>>>>>> Hi Kevin,
>>>>>>             
>>>>>> I think you'll end up with two apps initially. I'm looking at working on
>>>>>> a licensing solution because there seems to be a need. Do you have any
>>>>>> tips as to what you'd like to see?
>>>>>>             
>>>>>> Al.
>>>>>>             
>>>>>> cyntacks wrote:
>>>>>>             
>>>>>>> Hi Al,
>>>>>>>               
>>>>>>> I guess that is the question. Does Android support this type of
>>>>>>> transaction (i.e. "lite" version)? I don't recall seeing anything in
>>>>>>> the API about this. Of course I can just disable parts of the app, but
>>>>>>> how would the user "upgrade" to the full version?
>>>>>>>               
>>>>>>> Am I making to much out of this, will it all make sense come Monday
>>>>>>> morning?
>>>>>>>               
>>>>>>> Kevin
>>>>>>>               
>>>>>>> On Oct 22, 3:44 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
>>>>>>>               
>>>>>>>> Can you not ship a cut down "lite" version with an option to pay for a
>>>>>>>> fuller version?
>>>>>>>>                 
>>>>>>>> Al.
>>>>>>>>                 
>>>>>>>> atrus123 wrote:
>>>>>>>>                 
>>>>>>>>> I'm disappointed that we won't be able to charge until next quarter,
>>>>>>>>> and it does put a slight dent in my plans.  I guess I'll just sigh and
>>>>>>>>> deploy.
>>>>>>>>>                   
>>>>>>>>> On Oct 22, 1:56 pm, cyntacks <[EMAIL PROTECTED]> wrote:
>>>>>>>>>                   
>>>>>>>>>> Ok, so the Market Place will be live on Monday, AWESOME! AWESOME!
>>>>>>>>>> AWESOME!
>>>>>>>>>>                     
>>>>>>>>>> But here is a question for all you developers like us who are hoping
>>>>>>>>>> to make some revenue off months of hard work.
>>>>>>>>>>                     
>>>>>>>>>> Does the API currently support a way to make our applications "trial
>>>>>>>>>> software"? That is, making them free until "March 1st" or some other
>>>>>>>>>> date, at which time the user will have to pay?
>>>>>>>>>>                     
>>>>>>>>>> Obviously getting on the phone and receiving user reviews is 
>>>>>>>>>> extremely
>>>>>>>>>> important, but giving away all of our hard work "just seems wrong". I
>>>>>>>>>> have read that over 1 million people have pre-ordered the phone, that
>>>>>>>>>> is a lot of free software giveaways..
>>>>>>>>>>                     
>>>>>>>>>> What is everyone else doing? Waiting? Sayhing the heck with it and
>>>>>>>>>> deploying? Just looking for some advice.
>>>>>>>>>>                     
>>>>>>>>>> Kevin
>>>>>>>>>>                     
>> --
>> Al Sutton
>>
>> W:www.alsutton.com
>> B: alsutton.wordpress.com
>> T: twitter.com/alsutton
>>     
>
> >
>   


-- 
Al Sutton

W: www.alsutton.com
B: alsutton.wordpress.com
T: twitter.com/alsutton


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