What if I call a special web page from a WebView and add it to a
adsense code.
When I tried it I see I can do it but will this click count as invalid
by adsense?
I can alos see the advertiser web page...

And what about handango store for android application? Anybody tried
or will try?

Thanks
Baris

On Oct 23, 9:03 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
> This might be useful to some of you looking for a solution to the
> Trial/Pay-for dilemma;
>
> I've just made available some code athttp://www.andlicensing.com/which
> will allow you to create a license file which is a set of encrypted
> properties on one machine (such as a web server), and decrypt it on an
> Android device.
>
> It's not an all-singing all-dancing licensing solution, but what it will
> do is allow you to write your apps in a way where they can ask the user
> for a license file, store the encrypted license, and then enable or
> disable functionality based whether the license exists and what
> properties it contains.
>
> Anyway, hope it's useful.
>
> Al.
>
>
>
> Ed Burnette wrote:
> > How about this idea: Call your program "Beta" for now and then in
> > February (or whenever) retire the Beta version and come out with a new
> > non-Beta version that has a charge. The only trick would be to prevent
> > people from auto-updating from Beta to the commercial version without
> > annoying them.
>
> > IMHO Google did the developer community a disservice by not allowing
> > for paid apps from day one. A lot of the developer energy on iPhone
> > comes from dreams of "riches" made in the App Store. If at all
> > possible, please get paid apps in place by this December at the
> > latest.
>
> > --Ed
> > "Hello, Android" - now in 7th beta
> >http://www.pragprog.com/titles/eband/hello-android
>
> > On Oct 22, 4:25 pm, atrus123 <[EMAIL PROTECTED]> wrote:
>
> >> Another thing I was wondering if it would be possible to simply start
> >> charging for the app once that becomes an option.  So we'd post our
> >> stuff now... free... and then go in and edit the price later on.  It
> >> might be a good option; by then we'd have feedback, and any popularity
> >> might drive future revenue.
>
> >> I'd love to hear from a Google employee about how they expect this to
> >> work.
>
> >> On Oct 22, 4:07 pm, cyntacks <[EMAIL PROTECTED]> wrote:
>
> >>> Hi Al,
>
> >>> Great stuuf, to be honest I'm not as adept at licensing as I should
> >>> be, given my job description and all! But there is def. a need for
> >>> licensing of some sort. I'm really surprised we have to wait until Q1
> >>> (which, as we all know could mean as late as March 31!). It just
> >>> really puts a damper on the whole thing and is going to create
> >>> headaches for most of us.
>
> >>> Time-to-Market is huge in this industry, and those of us who worked
> >>> very long days for too long toiling in the dark will not be able to
> >>> benefit (read "$") from the vacuum created when the new store goes
> >>> live on Monday. Just a shame, that's all... But then again, I guess we
> >>> could use the opportunity to perfect our products, or create more
> >>> apps.
>
> >>> Keep on coding, and def. let me know about the licensing idea, very
> >>> interested.
>
> >>> Kevin
>
> >>> On Oct 22, 3:57 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
>
> >>>> Hi Kevin,
>
> >>>> I think you'll end up with two apps initially. I'm looking at working on
> >>>> a licensing solution because there seems to be a need. Do you have any
> >>>> tips as to what you'd like to see?
>
> >>>> Al.
>
> >>>> cyntacks wrote:
>
> >>>>> Hi Al,
>
> >>>>> I guess that is the question. Does Android support this type of
> >>>>> transaction (i.e. "lite" version)? I don't recall seeing anything in
> >>>>> the API about this. Of course I can just disable parts of the app, but
> >>>>> how would the user "upgrade" to the full version?
>
> >>>>> Am I making to much out of this, will it all make sense come Monday
> >>>>> morning?
>
> >>>>> Kevin
>
> >>>>> On Oct 22, 3:44 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
>
> >>>>>> Can you not ship a cut down "lite" version with an option to pay for a
> >>>>>> fuller version?
>
> >>>>>> Al.
>
> >>>>>> atrus123 wrote:
>
> >>>>>>> I'm disappointed that we won't be able to charge until next quarter,
> >>>>>>> and it does put a slight dent in my plans.  I guess I'll just sigh and
> >>>>>>> deploy.
>
> >>>>>>> On Oct 22, 1:56 pm, cyntacks <[EMAIL PROTECTED]> wrote:
>
> >>>>>>>> Ok, so the Market Place will be live on Monday, AWESOME! AWESOME!
> >>>>>>>> AWESOME!
>
> >>>>>>>> But here is a question for all you developers like us who are hoping
> >>>>>>>> to make some revenue off months of hard work.
>
> >>>>>>>> Does the API currently support a way to make our applications "trial
> >>>>>>>> software"? That is, making them free until "March 1st" or some other
> >>>>>>>> date, at which time the user will have to pay?
>
> >>>>>>>> Obviously getting on the phone and receiving user reviews is 
> >>>>>>>> extremely
> >>>>>>>> important, but giving away all of our hard work "just seems wrong". I
> >>>>>>>> have read that over 1 million people have pre-ordered the phone, that
> >>>>>>>> is a lot of free software giveaways..
>
> >>>>>>>> What is everyone else doing? Waiting? Sayhing the heck with it and
> >>>>>>>> deploying? Just looking for some advice.
>
> >>>>>>>> Kevin
>
> --
> Al Sutton
>
> W:www.alsutton.com
> B: alsutton.wordpress.com
> T: twitter.com/alsutton

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