What if I call a special web page from a WebView and add it to a adsense code. When I tried it I see I can do it but will this click count as invalid by adsense? I can alos see the advertiser web page...
And what about handango store for android application? Anybody tried or will try? Thanks Baris On Oct 23, 9:03 pm, Al Sutton <[EMAIL PROTECTED]> wrote: > This might be useful to some of you looking for a solution to the > Trial/Pay-for dilemma; > > I've just made available some code athttp://www.andlicensing.com/which > will allow you to create a license file which is a set of encrypted > properties on one machine (such as a web server), and decrypt it on an > Android device. > > It's not an all-singing all-dancing licensing solution, but what it will > do is allow you to write your apps in a way where they can ask the user > for a license file, store the encrypted license, and then enable or > disable functionality based whether the license exists and what > properties it contains. > > Anyway, hope it's useful. > > Al. > > > > Ed Burnette wrote: > > How about this idea: Call your program "Beta" for now and then in > > February (or whenever) retire the Beta version and come out with a new > > non-Beta version that has a charge. The only trick would be to prevent > > people from auto-updating from Beta to the commercial version without > > annoying them. > > > IMHO Google did the developer community a disservice by not allowing > > for paid apps from day one. A lot of the developer energy on iPhone > > comes from dreams of "riches" made in the App Store. If at all > > possible, please get paid apps in place by this December at the > > latest. > > > --Ed > > "Hello, Android" - now in 7th beta > >http://www.pragprog.com/titles/eband/hello-android > > > On Oct 22, 4:25 pm, atrus123 <[EMAIL PROTECTED]> wrote: > > >> Another thing I was wondering if it would be possible to simply start > >> charging for the app once that becomes an option. So we'd post our > >> stuff now... free... and then go in and edit the price later on. It > >> might be a good option; by then we'd have feedback, and any popularity > >> might drive future revenue. > > >> I'd love to hear from a Google employee about how they expect this to > >> work. > > >> On Oct 22, 4:07 pm, cyntacks <[EMAIL PROTECTED]> wrote: > > >>> Hi Al, > > >>> Great stuuf, to be honest I'm not as adept at licensing as I should > >>> be, given my job description and all! But there is def. a need for > >>> licensing of some sort. I'm really surprised we have to wait until Q1 > >>> (which, as we all know could mean as late as March 31!). It just > >>> really puts a damper on the whole thing and is going to create > >>> headaches for most of us. > > >>> Time-to-Market is huge in this industry, and those of us who worked > >>> very long days for too long toiling in the dark will not be able to > >>> benefit (read "$") from the vacuum created when the new store goes > >>> live on Monday. Just a shame, that's all... But then again, I guess we > >>> could use the opportunity to perfect our products, or create more > >>> apps. > > >>> Keep on coding, and def. let me know about the licensing idea, very > >>> interested. > > >>> Kevin > > >>> On Oct 22, 3:57 pm, Al Sutton <[EMAIL PROTECTED]> wrote: > > >>>> Hi Kevin, > > >>>> I think you'll end up with two apps initially. I'm looking at working on > >>>> a licensing solution because there seems to be a need. Do you have any > >>>> tips as to what you'd like to see? > > >>>> Al. > > >>>> cyntacks wrote: > > >>>>> Hi Al, > > >>>>> I guess that is the question. Does Android support this type of > >>>>> transaction (i.e. "lite" version)? I don't recall seeing anything in > >>>>> the API about this. Of course I can just disable parts of the app, but > >>>>> how would the user "upgrade" to the full version? > > >>>>> Am I making to much out of this, will it all make sense come Monday > >>>>> morning? > > >>>>> Kevin > > >>>>> On Oct 22, 3:44 pm, Al Sutton <[EMAIL PROTECTED]> wrote: > > >>>>>> Can you not ship a cut down "lite" version with an option to pay for a > >>>>>> fuller version? > > >>>>>> Al. > > >>>>>> atrus123 wrote: > > >>>>>>> I'm disappointed that we won't be able to charge until next quarter, > >>>>>>> and it does put a slight dent in my plans. I guess I'll just sigh and > >>>>>>> deploy. > > >>>>>>> On Oct 22, 1:56 pm, cyntacks <[EMAIL PROTECTED]> wrote: > > >>>>>>>> Ok, so the Market Place will be live on Monday, AWESOME! AWESOME! > >>>>>>>> AWESOME! > > >>>>>>>> But here is a question for all you developers like us who are hoping > >>>>>>>> to make some revenue off months of hard work. > > >>>>>>>> Does the API currently support a way to make our applications "trial > >>>>>>>> software"? That is, making them free until "March 1st" or some other > >>>>>>>> date, at which time the user will have to pay? > > >>>>>>>> Obviously getting on the phone and receiving user reviews is > >>>>>>>> extremely > >>>>>>>> important, but giving away all of our hard work "just seems wrong". I > >>>>>>>> have read that over 1 million people have pre-ordered the phone, that > >>>>>>>> is a lot of free software giveaways.. > > >>>>>>>> What is everyone else doing? Waiting? Sayhing the heck with it and > >>>>>>>> deploying? Just looking for some advice. > > >>>>>>>> Kevin > > -- > Al Sutton > > W:www.alsutton.com > B: alsutton.wordpress.com > T: twitter.com/alsutton --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

