This might be useful to some of you looking for a solution to the 
Trial/Pay-for dilemma;

I've just made available some code at http://www.andlicensing.com/ which 
will allow you to create a license file which is a set of encrypted 
properties on one machine (such as a web server), and decrypt it on an 
Android device.

It's not an all-singing all-dancing licensing solution, but what it will 
do is allow you to write your apps in a way where they can ask the user 
for a license file, store the encrypted license, and then enable or 
disable functionality based whether the license exists and what 
properties it contains.

Anyway, hope it's useful.

Al.

Ed Burnette wrote:
> How about this idea: Call your program "Beta" for now and then in
> February (or whenever) retire the Beta version and come out with a new
> non-Beta version that has a charge. The only trick would be to prevent
> people from auto-updating from Beta to the commercial version without
> annoying them.
>
> IMHO Google did the developer community a disservice by not allowing
> for paid apps from day one. A lot of the developer energy on iPhone
> comes from dreams of "riches" made in the App Store. If at all
> possible, please get paid apps in place by this December at the
> latest.
>
> --Ed
> "Hello, Android" - now in 7th beta
> http://www.pragprog.com/titles/eband/hello-android
>
> On Oct 22, 4:25 pm, atrus123 <[EMAIL PROTECTED]> wrote:
>   
>> Another thing I was wondering if it would be possible to simply start
>> charging for the app once that becomes an option.  So we'd post our
>> stuff now... free... and then go in and edit the price later on.  It
>> might be a good option; by then we'd have feedback, and any popularity
>> might drive future revenue.
>>
>> I'd love to hear from a Google employee about how they expect this to
>> work.
>>
>> On Oct 22, 4:07 pm, cyntacks <[EMAIL PROTECTED]> wrote:
>>
>>     
>>> Hi Al,
>>>       
>>> Great stuuf, to be honest I'm not as adept at licensing as I should
>>> be, given my job description and all! But there is def. a need for
>>> licensing of some sort. I'm really surprised we have to wait until Q1
>>> (which, as we all know could mean as late as March 31!). It just
>>> really puts a damper on the whole thing and is going to create
>>> headaches for most of us.
>>>       
>>> Time-to-Market is huge in this industry, and those of us who worked
>>> very long days for too long toiling in the dark will not be able to
>>> benefit (read "$") from the vacuum created when the new store goes
>>> live on Monday. Just a shame, that's all... But then again, I guess we
>>> could use the opportunity to perfect our products, or create more
>>> apps.
>>>       
>>> Keep on coding, and def. let me know about the licensing idea, very
>>> interested.
>>>       
>>> Kevin
>>>       
>>> On Oct 22, 3:57 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
>>>       
>>>> Hi Kevin,
>>>>         
>>>> I think you'll end up with two apps initially. I'm looking at working on
>>>> a licensing solution because there seems to be a need. Do you have any
>>>> tips as to what you'd like to see?
>>>>         
>>>> Al.
>>>>         
>>>> cyntacks wrote:
>>>>         
>>>>> Hi Al,
>>>>>           
>>>>> I guess that is the question. Does Android support this type of
>>>>> transaction (i.e. "lite" version)? I don't recall seeing anything in
>>>>> the API about this. Of course I can just disable parts of the app, but
>>>>> how would the user "upgrade" to the full version?
>>>>>           
>>>>> Am I making to much out of this, will it all make sense come Monday
>>>>> morning?
>>>>>           
>>>>> Kevin
>>>>>           
>>>>> On Oct 22, 3:44 pm, Al Sutton <[EMAIL PROTECTED]> wrote:
>>>>>           
>>>>>> Can you not ship a cut down "lite" version with an option to pay for a
>>>>>> fuller version?
>>>>>>             
>>>>>> Al.
>>>>>>             
>>>>>> atrus123 wrote:
>>>>>>             
>>>>>>> I'm disappointed that we won't be able to charge until next quarter,
>>>>>>> and it does put a slight dent in my plans.  I guess I'll just sigh and
>>>>>>> deploy.
>>>>>>>               
>>>>>>> On Oct 22, 1:56 pm, cyntacks <[EMAIL PROTECTED]> wrote:
>>>>>>>               
>>>>>>>> Ok, so the Market Place will be live on Monday, AWESOME! AWESOME!
>>>>>>>> AWESOME!
>>>>>>>>                 
>>>>>>>> But here is a question for all you developers like us who are hoping
>>>>>>>> to make some revenue off months of hard work.
>>>>>>>>                 
>>>>>>>> Does the API currently support a way to make our applications "trial
>>>>>>>> software"? That is, making them free until "March 1st" or some other
>>>>>>>> date, at which time the user will have to pay?
>>>>>>>>                 
>>>>>>>> Obviously getting on the phone and receiving user reviews is extremely
>>>>>>>> important, but giving away all of our hard work "just seems wrong". I
>>>>>>>> have read that over 1 million people have pre-ordered the phone, that
>>>>>>>> is a lot of free software giveaways..
>>>>>>>>                 
>>>>>>>> What is everyone else doing? Waiting? Sayhing the heck with it and
>>>>>>>> deploying? Just looking for some advice.
>>>>>>>>                 
>>>>>>>> Kevin
>>>>>>>>                 
> >
>   


-- 
Al Sutton

W: www.alsutton.com
B: alsutton.wordpress.com
T: twitter.com/alsutton


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