On 11 March 2016 at 13:21, Michel Dänzer <[email protected]> wrote:
> From: Michel Dänzer <[email protected]>
>
> Without this, we may be manipulating the context of another screen.
>
> In a system with two GPUs using glamor, this fixes lots of
>
> (EE) glamor256: GL error: GL_INVALID_OPERATION in glBindTexture(non-gen name)
>
> spew since 0b4c0c75 ('glamor: Replace "finish access" shader with texture
> swizzling').
>
> Signed-off-by: Michel Dänzer <[email protected]>

Reviewed-by: Dave Airlie <[email protected]>

but not sure I can answer the below q.
> ---
>
> BTW, is fbo->tex guaranteed to be non-0 here?
>
>  glamor/glamor_fbo.c | 1 +
>  1 file changed, 1 insertion(+)
>
> diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c
> index d5311a9..a531f60 100644
> --- a/glamor/glamor_fbo.c
> +++ b/glamor/glamor_fbo.c
> @@ -174,6 +174,7 @@ glamor_pixmap_fbo_cache_put(glamor_screen_private 
> *glamor_priv,
>       * glamor_picture.c.  Don't reset GL_RED -> GL_ALPHA swizzle, though
>       */
>      if (glamor_priv->has_texture_swizzle && n_format != 2) {
> +        glamor_make_current(glamor_priv);
>          glBindTexture(GL_TEXTURE_2D, fbo->tex);
>          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
>          glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
> --
> 2.7.0
>
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