From: Michel Dänzer <[email protected]>
Without this, we may be manipulating the context of another screen.
In a system with two GPUs using glamor, this fixes lots of
(EE) glamor256: GL error: GL_INVALID_OPERATION in glBindTexture(non-gen name)
spew since 0b4c0c75 ('glamor: Replace "finish access" shader with texture
swizzling').
Signed-off-by: Michel Dänzer <[email protected]>
---
BTW, is fbo->tex guaranteed to be non-0 here?
glamor/glamor_fbo.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/glamor/glamor_fbo.c b/glamor/glamor_fbo.c
index d5311a9..a531f60 100644
--- a/glamor/glamor_fbo.c
+++ b/glamor/glamor_fbo.c
@@ -174,6 +174,7 @@ glamor_pixmap_fbo_cache_put(glamor_screen_private
*glamor_priv,
* glamor_picture.c. Don't reset GL_RED -> GL_ALPHA swizzle, though
*/
if (glamor_priv->has_texture_swizzle && n_format != 2) {
+ glamor_make_current(glamor_priv);
glBindTexture(GL_TEXTURE_2D, fbo->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
--
2.7.0
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