On 16.01.2015 07:04, Markus Wick wrote: > glEGLImageTargetTexture2DOES only set the first level. > Mesa handles this new texture as incomplete and renders a black screen.
I'd expect any other OpenGL implementation to behave the same way. > We also want to prevent linear filtering. > > https://bugs.freedesktop.org/show_bug.cgi?id=81800 > > Signed-off-by: Markus Wick <[email protected]> Reviewed-and-Tested-by: Michel Dänzer <[email protected]> -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
