James Cloos <[email protected]> writes: > Does preventing indirect glx prevent glx over x over tcp? > > (Not a criticism of the patch; I don't remember whether direct is > possible w/o shared mem.)
Yes. But if you wanted either performance functionality, you'd be rendering locally using direct rendering (with or without an X server involved), then doing glReadPixels() and and shipping pixels over the wire to the server.
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