James Cloos <[email protected]> writes:

> Does preventing indirect glx prevent glx over x over tcp?
>
> (Not a criticism of the patch; I don't remember whether direct is
> possible w/o shared mem.)

Yes.  But if you wanted either performance functionality, you'd be
rendering locally using direct rendering (with or without an X server
involved), then doing glReadPixels() and and shipping pixels over the
wire to the server.

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