On Tue, 16 Mar 2010 22:10:57 +0100 Henrik Rydberg <[email protected]> said:
> Olivier Galibert wrote: > > On Tue, Mar 16, 2010 at 02:42:15PM +0100, Henrik Rydberg wrote: > >> 1. User space wants details, but also consistent behavior for all devices > >> supporting multitouch. > > > > On that aspect, wouldn't it make sense to have a user-side gesture > > manager process with the same kind of status the window manager has? > > It could generate synthetic events with new types such as zoom in/out, > > rotate, etc, but also decide when to forward simple clics, drags... > > > > Ultimately, it's where multiplayer experiments could be done. > > > > OG. > > That would be interesting, yes. Regarding the gestures, there seems to be a > general consensus that a library and/or various drivers/managers can work > together to produce all sorts of fun multitouch and multiuser effects. We only > need to get the underlying contact interface in place first -- in one form or > the other. actually it makes no sense doing this in a generic sense - not a gesture manager. it would need LOTS of context. what parts of a window are sensitive to which gestures, events etc. etc. etc. and what they mean, how and so on - and that is intrinsically linked TO content. a library toolkits can use to help recognise gestures - sure. a toolkit - or a whole app knows its content well enough to make these decisions, but you can't do the gesture stuff without having context. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
