Keith Packard wrote: > On Fri, 2009-09-04 at 14:23 +0100, Barry Scott wrote: > > >> Then you need to ensure that when the compositor does its >> tear free write other OpenGL and X11 apps do not stale until >> the tear free write completes. >> > > The trouble is that the 'easy' way to do tear-free rendering is to stick > a 'stall' into the command queue just before the blt, which leaves the > entire rendering engine idle. We have theories about how we can avoid > this, but nothing has come of them. > > -keith > Does the intel GPU allow for parallel processing? Is that what the graphics contexts?
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