This is not a good argument. By keeping the current format, it stays consistent with d3drm, d3dxof, quartz, strmbase, devenum, amstream, dinput, dplay, direct music and d3dx9 in some extents and others. Original ddraw/d3d used the same format as d3drm until you changed it (as well as methods names). Since you're working on it that's not a problem but there is no need to change other dlls if you're not working on them. If consistency in wine is something that matters, and I think it does, discussion is a better way for that.
2013/5/27 Henri Verbeet <hverb...@gmail.com> > On 27 May 2013 11:14, Christian Costa <titan.co...@gmail.com> wrote: > > So unless there is a global will to change traces (like LP stuff > removal), > > that would be better to keep traces as they are for consistency with the > > rest of the code. > > This makes it consistent with most other D3D code, like wined3d, dxgi, > d3d10core, d3d10, d3d9, d3d8, ddraw, d3dcompiler, and to some extent > d3dx9. >