Le 27/05/2013 09:22, Henri Verbeet a écrit :
---
  dlls/d3drm/d3drm.c       | 20 ++++++++------------
  dlls/d3drm/frame.c       | 22 +++++++---------------
  dlls/d3drm/meshbuilder.c | 14 +++++++-------
  dlls/d3drm/tests/d3drm.c | 16 ++++++++--------
  include/d3drm.h          |  4 ++--
  include/d3drmobj.h       | 26 +++++++++++++-------------
  6 files changed, 45 insertions(+), 57 deletions(-)

diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index 8dfa4bb..fe728a8 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -317,24 +317,20 @@ static HRESULT WINAPI 
IDirect3DRMImpl_CreateUserVisual(IDirect3DRM* iface, D3DRM
      return E_NOTIMPL;
  }
-static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM* iface, const char* filename,
-                                                  LPDIRECT3DRMTEXTURE* Texture)
+static HRESULT WINAPI IDirect3DRMImpl_LoadTexture(IDirect3DRM *iface,
+        const char *filename, IDirect3DRMTexture **texture)
  {
-    IDirect3DRMImpl *This = impl_from_IDirect3DRM(iface);
-
-    FIXME("(%p/%p)->(%s,%p): stub\n", iface, This, filename, Texture);
+    FIXME("iface %p, filename %s, texture %p stub!\n", iface, 
debugstr_a(filename), texture);
Do you really need to change the way traces are displayed?


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