Alexandre Julliard <julli...@winehq.org> wrote: > >> > --- a/server/handle.c > >> > +++ b/server/handle.c > >> > @@ -165,7 +165,6 @@ static void handle_table_destroy( struct object *obj > >> > ) > >> > for (i = 0, entry = table->entries; i <= table->last; i++, entry++) > >> > { > >> > struct object *obj = entry->ptr; > >> > - entry->ptr = NULL; > >> > if (obj) release_object( obj ); > >> > >> You can't do that, the object can't be accessed after being released. > > > > Being released doesn't mean destroyed. An object gets destroyed only if its > > refcount drops to 0. > > Obviously, but in general the handle will be the only reference.
Then I don't understand what you mean regarding the code snippet above. -- Dmitry.