-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2013-05-13 17:44, schrieb Henri Verbeet: > Maybe. Perhaps we could also just get rid of > WINED3D_SHADER_MODE_NONE and add a separate call instead. Sounds like a plan, as we're never using WINED3D_SHADER_MODE_NONE for just one shader type. Please also skip patch 3, I'll adjust shader_arb_load_constants_internal according to your comments for patch 4.
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