Am 13.05.2013 um 15:28 schrieb Henri Verbeet <hverb...@gmail.com>:
> On 12 May 2013 15:30, Stefan Dösinger <ste...@codeweavers.com> wrote:
>> /* Disable shaders */
>> - device->shader_backend->shader_select(context,
>> WINED3D_SHADER_MODE_NONE, WINED3D_SHADER_MODE_NONE);
>> + device->shader_backend->shader_select(context,
>> WINED3D_SHADER_MODE_NONE, WINED3D_SHADER_MODE_NONE,
>> + NULL, device->shader_priv);
> I think that's a bit questionable. Passing NULL state happens to work
> for this set of arguments, but I don't think we want that to be part
> of the interface.
I think it's the best solution. SetupForBlit does not have any state
information, which makes sense because it has no relation with d3d draws. Even
if we grab some state information from somewhere (e.g. the stateblock, or the
command stream) there's no guarantee that it is set up in a useful way. It
could e.g. have a NULL vdecl or mismatched vertex/pixel shaders etc.