Am 11.01.2010 um 15:11 schrieb Henri Verbeet: > 2010/1/11 Christian Costa <titan.co...@wanadoo.fr>: >> That's better but there are still "err:d3d:state_undefined Undefined state." >> errors. >> 6 in total. One for each unavailable stage. >> > That's weird, it should hit the DebugBreak() in either > Context_MarkStateDirty() or IWineD3DDeviceImpl_MarkStateDirty() when > it tries to mark those states dirty. Some other state handler might call the state handler from the state table. Probably put a DebugBreak into state_indefined() and get a backtrace.
- Re: [PATCH] wined3d: Do not try to use not available text... Stefan Dösinger
- Re: [PATCH] wined3d: Do not try to use not available... Christian Costa
- Re: [PATCH] wined3d: Do not try to use not avail... Stefan Dösinger
- Re: [PATCH] wined3d: Do not try to use not avail... Henri Verbeet
- Re: [PATCH] wined3d: Do not try to use not a... Henri Verbeet
- Re: [PATCH] wined3d: Do not try to use n... Henri Verbeet
- Re: [PATCH] wined3d: Do not try to ... Christian Costa
- Re: [PATCH] wined3d: Do not try... Henri Verbeet
- Re: [PATCH] wined3d: Do not... Stefan Dösinger