2010/1/11 Christian Costa <titan.co...@wanadoo.fr>: > That's better but there are still "err:d3d:state_undefined Undefined state." > errors. > 6 in total. One for each unavailable stage. > That's weird, it should hit the DebugBreak() in either Context_MarkStateDirty() or IWineD3DDeviceImpl_MarkStateDirty() when it tries to mark those states dirty.
- Re: [PATCH] wined3d: Do not try to use not available text... Stefan Dösinger
- Re: [PATCH] wined3d: Do not try to use not available... Christian Costa
- Re: [PATCH] wined3d: Do not try to use not avail... Stefan Dösinger
- Re: [PATCH] wined3d: Do not try to use not avail... Henri Verbeet
- Re: [PATCH] wined3d: Do not try to use not a... Henri Verbeet
- Re: [PATCH] wined3d: Do not try to use n... Henri Verbeet
- Re: [PATCH] wined3d: Do not try to ... Christian Costa
- Re: [PATCH] wined3d: Do not try... Henri Verbeet
- Re: [PATCH] wined3d: Do not... Stefan Dösinger