Am 02.10.2009 um 10:44 schrieb Henri Verbeet:
2009/10/1 Stefan Dösinger <ste...@codeweavers.com>:
+ /* Finally, reset the viewport as the MSDN states. Tests
show that stateblock recording is ignored.
+ * the change goes directly into the primary stateblock.
+ */
+ This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl
*)This->render_targets[0])->currentDesc.Height;
+ This->stateBlock->viewport.Width = ((IWineD3DSurfaceImpl
*)This->render_targets[0])->currentDesc.Width;
I know you wrote tests for this, could you please submit those as
well? "pRenderTarget" should work just as well as
"This->render_targets[0]".
I haven't yet figured out how the stateblock event test machine works,
I wanted to hold off the test until I get them properly integrated,
and fix the bug in the meantime(since we already know what the correct
behavior is)