2009/10/1 Stefan Dösinger <ste...@codeweavers.com>:
> +        /* Finally, reset the viewport as the MSDN states. Tests show that 
> stateblock recording is ignored.
> +         * the change goes directly into the primary stateblock.
> +         */
> +        This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl 
> *)This->render_targets[0])->currentDesc.Height;
> +        This->stateBlock->viewport.Width  = ((IWineD3DSurfaceImpl 
> *)This->render_targets[0])->currentDesc.Width;

I know you wrote tests for this, could you please submit those as
well? "pRenderTarget" should work just as well as
"This->render_targets[0]".


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